I-BOMBES PRODUCTION · ROBLOX STUDIO

Building worlds inside Roblox Studio.

Commission portfolio of firewelait6. I build environments, maps, and structures for Roblox experiences: scoped realistically, quoted honestly, delivered at the quality you see below.

Roblox avatar of firewelait6

FIREWELAIT6 · BUILDER

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01 / ABOUT

About I-Bombes Production

I-Bombes Production is the building banner of firewelait6. The work is Roblox Studio construction: environments players actually move through, maps shaped around how a game plays, and structures with enough detail to feel real without dragging performance down.

I've built with and for several Roblox communities, from military roleplay groups to game studios, and that work is live in public experiences today. I keep scope practical on purpose. I take the builds I know I can deliver at full quality, quote timelines I can keep, and say no to the rest, which is why the ones I say yes to turn out the way this page looks.

Roblox avatar headshot of firewelait6

I-Bombes Production

@firewelait6

Roblox Builder · Roblox Studio

USER 4965806882

  • Roblox Studio focused
  • 4 communities
  • 2 public game projects
  • Commissions: ask on Discord

02 / SKILLS

What I build

Structures and set pieces

Buildings, fortifications, landmarks, and props built clean: readable silhouettes, controlled detail where the player's eye actually goes.

  • exteriors
  • interiors
  • props

Environments and terrain

Full scenes, not isolated models: terrain shaping, foliage and dressing passes, and lighting-aware composition that holds up from every angle a player can reach.

  • terrain
  • atmosphere
  • set dressing

Maps and layout

Playable space planned before it's decorated: sightlines, routes, scale, and flow that fit the game the map is for.

  • layout
  • scale
  • playability

03 / SELECTED WORK

Selected work

A selection of finished builds.

04 / COMMUNITIES

Communities I've worked with

firewelait6 has worked with four Roblox communities: Sm0ll Games, Gambox Development, AUV Military Roleplay, and GAR Grand Army Republic. Two of them connect to public game projects: Sm0ll Games to Trolly Trolly Tower, and AUV Military Roleplay to its own experience.

05 / GAMES

Public game projects

06 / COMMISSIONS

Commissions

Environment building

Complete scenes for your experience: terrain, dressing, atmosphere.

Map construction

Playable maps planned around your game's routes, scale, and pacing.

Structures and set pieces

Individual buildings and landmarks, from blockout to final detail pass.

Custom project builds

A brief that doesn't fit the boxes above: pitch it, and if it's practical in Studio, it's on the table.

All work is delivered in Roblox Studio. Scripting, UI design, and dedicated 3D-sculpting pipelines are outside this service.

A good fit

  • Environment, map, and structure builds for Roblox experiences.
  • Projects with a confirmed budget.
  • Briefs with references, sketches, or at least a clear direction.
  • Detail levels that Roblox Studio can actually carry.

What I don't take on

  • Unfunded projects. If the budget isn't confirmed yet, I'm not the right call yet: come back when it is, and I'll be glad to quote it.
  • Megabuilds and extreme hyper-detail. Some requests realistically need a dedicated 3D modeling pipeline rather than Studio building. Forcing them into Studio would ship you something worse than you paid for, so I decline them instead.
  • Builds that can't realistically be produced in Roblox Studio at the quality you'd expect.

None of this is personal. It's how every accepted commission stays at the standard this page shows.

  1. 01

    Brief

    You send the idea, references, and budget on Discord.

  2. 02

    Quote

    You get a price and a delivery window for your exact scope.

  3. 03

    Green light

    We confirm terms and the build gets scheduled.

  4. 04

    Build

    The work happens, and you hear from me while it does.

  5. 05

    Review and delivery

    You review, agreed revisions are made, you receive the build.

STANDARD BUILDS

about 1 week

Lightweight builds, from an accepted brief.

LARGE OR HIGHLY DETAILED BUILDS

about 2 weeks

Bigger scope or a heavier detail pass, from an accepted brief.

Both figures are estimates measured from an accepted brief. Size, detail level, asset count, and revision rounds all move the date, so every project gets its own quoted window before work starts.

PRICING

Quotes are individual. Bring your budget and your brief to Discord and you'll get a number.

Start on Discord

Past and current clients have been satisfied with both the quality of the builds and the pricing. That track record is the sales pitch.

  • 4COMMUNITIES WORKED WITH
  • 2PUBLIC GAME PROJECTS

07 / CONTACT

The next build could be yours

Commissions, questions, and quotes all start in the same place.

DISCORD

.bombes
ID · 942884681785958411

The ID never changes. Use it to verify you're talking to the real me.

The fastest route to a quote: send your budget, references, and deadline in the first message.

These are the only two official ways to reach I-Bombes Production.